ATTENTION: you might have to exit and re-enter freeplay one time for the effect to be seen. will try to fix that soon
applies new physics forces to the ball to add curving trajectories in the air based on spin
Commands
sv_soccar_curve 0|1 -- turn the effect on and off
sv_soccar_drag_coefficient [float] -- set the drag coefficient , this is 1 of two parameters that effect the ball flight
sv_soccar_lift_coefficient [float] -- affects how much the curve turns the ball
sv_soccar_lift_zmod [float] -- multiplier for the vertical curving
sv_soccar_maxspin [float] -- multiplier for the maximum spin speed the ball can have
sv_soccar_lift_ground 0|1 -- turns horizontal curving on when the ball is on the ground
sv_soccar_draw_magnus_force 0|1 -- draw some little red lines showing which way the magnus force is pushing the ball
sv_soccar_magnus_debug 0|1 -- when activated, autospins the ball very fast, to ensure you see a visible effect on the ball
sv_soccar_forcemode - 0|6 -- specify the method of adding force to the ball
Force = 0,
Impulse = 1,
Velocity = 2,
SmoothImpulse = 3,
SmoothVelocity = 4,
Acceleration = 5,
MAX = 6