This plugin adds some useful infos about how well you did on your fast aerial takeoff.
Works in freeplay and custom training.
It is based on the plugin Fast Aerial Trainer made by Vync.
The original plugin was featured in the video Wall Dash, Zap Dash, Fast Aerial, & More | How to Play Rocket League by Grifflicious.
Explanation of Values
Hold First Jump
How long you held the jump bottom on your initial jump.
The optimal value here is 200ms. See RLBot - Jumping Physics.
Time to Double Jump
How long it took you to press the jump button a second time after letting go of it.
Faster is better.
Pitch Up Between Jumps
Measures your pitch back input between leaving the ground and double-jumping. It takes into account aerial sensitivity.
Higher is better: 100% means you pitched upwards fully. 50% could mean you pitched back half for the whole duration or you pitched back fully for half the time.
Pitch History
This graph shows your pitch input.
The horizontal axis represents time starting from the initial jump.
The vertical axis shows your pitch up input between 0 and 1 (scaled with input sensitivity).
The vertical line shows when you double jumped.
This graph helps in improving your takeoff, because you can see where you missed crucial inputs.
Boost History
This graph shows your boost input.
The horizontal axis represents time starting from the initial jump.
First Input Warning in Custom Training
Shows a warning when jump wasn't the first input in custom training.
If you want to avoid steer or pitch inputs from starting the countdown, I recommend installing the plugin Fix Custom Training Start.
A nice training pack to check your progress on fast aerials is "Fast Aerial Test - Touch Ball" from Lazord: B66E-6D43-7E93-F055
Improvements over the Original Plugin
- More settings. Especially color settings (because I'm color-blind).
- Settings are saved between sessions.
- Pitch history: A graph showing your pitch inputs.
- Better total tilt calculation: Considers aerial sensitivity and input amount now.
- Now works in slow-motion, using in-game speed instead of real-time.
- Bars fill up until input.
Troubleshooting
Having an issue with the plugin? Found a bug? Missing a feature?
Open a new issue on GitHub and I'll look into it.